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This calendar shows the Moon Phase for every day in the current month of May 2021. The first day starts with a phase that is illuminated. Explore this May Moon Phase Calendar by clicking on each day to see detailed information on that days phase. Also see more information about the Full Moon and New Moon in May 2021 including local viewing times.

The Cloudflare WARP client allows individuals or organizations to have a faster, more secure and private experience online. 38 Games Like Luigi's Mansion: Dark Moon for Mac. Guide clumsy Luigi through massive ghost-infested mansions on an action-packed hunt for the pieces of the Dark Moon. Armed with the ghost-sucking Poltergust 5000 and other new gadgets, you'll have to capture ghosts, solve puzzles, and battle monster-sized bosses.

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TODAY'S MOON PHASES -

Understanding Moon Phases

Let’s start with some interesting facts. It takes the Moon 29.53 days to orbit completely around the Earth in a full lunar cycle. During this time, the Moon will go through each phase. Since the Moon’s orbital journey takes a little less than a full month, when you click on future dates you’ll notice that–depending on the exact number of days in that month–the Full Moon occurs a day or two earlier each month.


It’s the Moon’s journey as it orbits around Earth that creates the predictable dance between light and shadow. And while the changes may seem slow, on any given day the amount of Moon illuminated by the Sun can vary by as much as 10-percent. The illustration above shows the range of illumination for today - May 02, 2021. The illustration is set to your computer’s clock and therefore gives you an accurate reading for your own particular time zone.

The four main Moon phases in order are the New Moon, First Quarter Moon, Full Moon and Last Quarter Moon. These phases occur at very specific times and are measured by both the Moon’s luminosity and how far along the Moon is in its orbit around Earth.
The New Moon Phase occurs when the Moon is completely dark with zero-percent luminosity, while the Full Moon Phase is completely bright with 100-percent luminosity. The First and Last Quarter phases happen when the Moon is exactly half illuminated, with 50-percent luminosity. When people say “today is a Full Moon” it’s important to remember that doesn’t mean the Moon is full all day long, only that the Full Moon Phase occurs on this day. In reality, the exact moment of the Full Moon can be timed to the second. To learn more about the exact time of the Full Moon and the current Full Moon info, check out these Current Full Moon times.
The remaining four Moon phases occur at halfway points between the main phases. Unlike the main phases, these minor phases don’t happen at a specific time or luminosity, rather they describe the Moon’s phase for the entire time period between each main phase. These interim phases are Waxing Crescent Moon, Waxing Gibbous Moon, Waning Gibbous Moon and Waning Crescent Moon. The illustration below shows all eight main and minor Moon phases and where they occur in the lunar cycle.

Moon Phases In History

Imagine a Neanderthal peering out of his cave some dark summer night as the Full Moon rises above the horizon. Nothing on Earth was quite like this strange brilliant object arcing through the night sky. What did he think it was? It’s not hard to imagine how the Moon became the source of many religions, myths and legends throughout the ages.
The Greeks were among the first to take a scientific look at the Moon and her phases. Around 500 BC Greek philosopher and astronomer Pythagoras carefully observed the narrow boundary line—the terminator—between the dark and light hemispheres of the Moon. Based on how the terminator curved across the surface of the Moon, he correctly surmised the Moon must be a sphere.
A few centuries later, around 350 BC, Aristotle took Pythagoras observations even further. By observing the shadow of the Earth across the face of the Moon during a lunar eclipse, Aristotle reckoned that the Earth was also a sphere. He reasoned, incorrectly however, that the Earth was fixed in space and that the Moon, Sun and Stars revolved around it. He also believed the Moon was a translucent sphere that traveled in a perfect orbit around Earth.
It wasn’t until the 16th century that our understanding of the Solar System evolved. In the early 1500s Astronomer Nicolaus Copernicus developed a model of the Solar System where Earth and the other planets orbited around the Sun, and the Moon orbited around Earth. One hundred years later Italian Astronomer Galileo used one of the first telescopes to observe the terminator and deduced from the uneven shadows of the Waning Crescent Phase that the Moon’s surface was pocked with craters and valleys and ridged with mountains.
These observations were revolutionary. Copernicus and Galileo upended the long-held Aristotelian view of the heavens as a place where Earth was the center of the Universe and the Moon was a smooth, polished orb. Telescopes and new minds helped scientist understand that the Earth and planets orbited around the Sun and the Moon was a battered and cratered satellite held in our own orbit.



(Redirected from Pajama Sam: Don't Fear The Dark)
Pajama Sam: No Need to Hide When It's Dark Outside
Wii Cover art featuring Pajama Sam with a flashlight
Developer(s)Humongous Entertainment
Mistic Software (Wii)[1]
Publisher(s)Humongous Entertainment
Majesco Entertainment (Wii)
Nimbus Games (iOS) DMG+Kabloom Entertainment (Steam)
Producer(s)Ron Gilbert[2]
Designer(s)
Artist(s)Todd Lubsen[3]
Writer(s)Dave Grossman
Composer(s)
  • Danny Pelfrey
SeriesPajama Sam
EngineSCUMM
Platform(s)Windows, Macintosh, Wii, iOS, Linux, Steam
ReleaseReleased
  • August 6, 1996 (Win, Mac)
  • August 19, 2008 (Wii)
  • December 12, 2012 (iOS)
  • April 3, 2014 (Android)[4]
  • April 17, 2014 (Linux, Steam)[5]
Genre(s)Adventure
Mode(s)Single-player

Pajama Sam: No Need to Hide When It's Dark Outside (also known as Pajama Sam 1) is a 1996 children's adventure game originally released for PC and Mac. The first game of the Pajama Samfranchise, it sold nearly 3 million units and won 50 awards.[6]

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The game was first released on August 8, 1996.[7] On August 19, 2008, the game was re-released as a Wii game by Majesco Entertainment renamed as Pajama Sam: Don't Fear The Dark,[8] which was only available for a limited time due to legal problems concerning the port's development.[9] On December 12, 2012, this game was ported to iOS by Nimbus Games under the title Pajama Sam: No Need to Hide.

Plot[edit]

Sam (voiced by Pamela Segall Adlon) can't sleep due to a fear of the dark that fills his room. He is inspired by an issue of his favorite superhero comic, Pajama Man, to take matters into his own hands. Journeying into his closet with his purple Pajama Sam mask (Signature-Edition), All-Metal Pajama Man Lunch Box (Portable Bad Guy Containment Unit) and his Illuminator Mark 5 Jr. Flashlight, Sam tumbles down into the Land of Darkness and is soon stopped by a group of trees acting as customs, where his items are confiscated. After freeing himself, Sam goes on an adventure to reclaim his lost equipment. He befriends a boat named Otto and a mine cart named King, who help Sam throughout his exciting search. After a quest spanning a river, a lava-filled mine, and Darkness's house, Sam goes to confront Darkness. Sam is still afraid at first, but then he finds Darkness is friendly. Darkness tells him that he is just lonely and wants a playmate. After the two of them play together by playing the game 'Cheese and Crackers' (a variation of tic-tac-toe), Sam leaves the closet and finds himself back in his own room. No longer afraid of the dark, Sam quickly falls asleep.

Multiple puzzles[edit]

The game is notable for its multiple game scenarios; when the player starts a new game, each of the three items that need to be collected are in one of either two locations (for example, sometimes the lunch box is next to a wishing well, and sometimes it is at the bottom of a river). In addition to this, the player needs to carry out different actions in order to retrieve these items (for example, to get the lunch box, the player must search the area for a magnet in order to pick up the box from the bottom of the river, however if the lunch box is placed next to the well, the player doesn't need the magnet and instead needs a set of boat oars to swim up a current). There are also two different locations for the mask (which is either being worn by a carrot or is hidden beneath a dancing couch in Darkness's house), as well as the flashlight (which is either in a hidden area of the mine or inside a shack near the river).

The player does not have control on which scenarios can be encountered in a playthrough, a feature that becomes available in subsequent sequels. There are also 20 socks that can be found throughout the land of darkness.

Development[edit]

Pajama Sam was displayed at the 1996 Electronic Entertainment Expo (E3) in June. A writer for Computer Games Strategy Plus noted that the character of Sam was 'conceived as a pumpkin, [but ...] underwent design changes and now sports a realistic green head as he sets out with his PJ's, blankie, lunchbox and flashlight'.[10] The original pumpkin-head character design was later referenced in the third installment, Pajama Sam 3: You Are What You Eat From Your Head To Your Feet, where Sam must wear a hollowed-out jack-o-lantern over his head to gain access to a restricted area.

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Reception[edit]

Aggregate score
AggregatorScore
GameRankings90%[11]
Review scores
PublicationScore
Adventure Gamers[13]
IGN9/10[14]
1UP.comB+[12]
Coming Soon Magazine92%[15]
The Electric Playground9.5/10[16]
Unikgamer8/10[17]
PC Magazine[18]

The original release of Pajama Sam received general acclaim, getting scores of 90% from GameRankings,[11] 9/10 from IGN,[14] 92% from Coming Soon Magazine,[15] 9.5 out of 10 from Electric Playground,[16] 8/10 from Unikgamer,[17] 4 out of 5 stars from Allgame[19] and 4 out of 5 stars from Adventure Gamers.[13]

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The 2008 Wii port, titled Pajama Sam: Don't Fear the Dark was praised for the ease of play with the Wii Remote, but the save-game framework was criticized for looking ugly and for autosaving at inopportune times, including overwriting save files after the player had passed a point of no return.[12]

Legacy[edit]

Pajama Sam: No Need To Hide When It's Dark Outside spawned three sequels. The first, Pajama Sam 2: Thunder and Lightning Aren't so Frightening, was released in 1998. The following year, Pajama Sam 3: You Are What You Eat from Your Head to Your Feet was released, and was the final game with Pamela Segall Adlon voicing Pajama Sam. After Humongous Entertainment was purchased by Atari, Pajama Sam: Life Is Rough When You Lose Your Stuff! was released in 2003. The success of the game also resulted in a number of children's books being released between 1999 and 2001.[2]

References[edit]

  1. ^'Mistic Software Inc'. Mistic Software Inc. 2013. Retrieved April 1, 2015.
  2. ^ abEdwards, Benj (Aug 19, 2015). 'The 17 best educational games of the 70s, 80s and 90s—Pajama Sam: No Need to Hide When It's Dark Outside (1996)'. Macworld. Retrieved 16 April 2016.
  3. ^Lubsen, Todd. 'Todd Lubsen'(PDF): 3. Archived from the original(PDF) on 4 March 2016. Retrieved 22 April 2015.Cite journal requires journal= (help)
  4. ^'Pajama Sam: No Need to Hide - Android Apps on Google Play'. Google Play. Retrieved April 8, 2015.
  5. ^'Pajama Sam In: No Need to Hide When It's Dark Outside on Steam'. Steam. Retrieved March 23, 2015.
  6. ^'Majesco Entertainment - Pajama Sam: Don't Fear The Dark'. Majesco Entertainment. Archived from the original on January 11, 2012. Retrieved June 6, 2015.
  7. ^'Pajama Sam: No Need to Hide When It's Dark Outside Walkthrough - IGN FAQs'. IGN. 2004. Retrieved 2009-01-18.
  8. ^'Majesco Entertainment and Interactive Game Group Ship Three Award-Winning Adventure Games for Wii'. IGN. 2008-08-26. Retrieved 2009-01-18.
  9. ^Cobbett, Richard (December 22, 2017). 'How ScummVM is keeping adventure games alive, one old game at a time'. PC Gamer. Retrieved December 28, 2017.
  10. ^Staff (June 1, 1996). 'E3 Adventure & Role Playing Games'. Computer Games Strategy Plus. Archived from the original on June 14, 1997. Retrieved April 29, 2020.
  11. ^ ab'Pajama Sam In: No Need to Hide When It's Dark Outside for PC - GameRankings'. GameRankings. Retrieved June 1, 2015.
  12. ^ abWalker, Torrey (September 19, 2008). 'Pajama Sam Don't Fear the Dark Review for Wii from 1UP.com'. 1Up.com. Retrieved 16 April 2016.
  13. ^ ab'Pajama Sam In: No Need to Hide When It's Dark Outside Information, Screenshots & Media'. Adventure Gamers. Retrieved June 5, 2015.
  14. ^ ab'Pajama Sam In: No Need to Hide When It's Dark Outside Review'. IGN. Retrieved June 1, 2015.
  15. ^ ab'Coming Soon Magazine - Issue 19'. Coming Soon Magazine, Inc. Retrieved June 1, 2015. If you were wondering about a game to buy for your kids, don't look further, you have a winner with Pajama Sam.
  16. ^ abBonnie James (January 17, 1997). 'Pajama Sam In: No Need to Hide When It's Dark Outside - Electric Playground'. Greedy Productions. Archived from the original on August 4, 1997. Retrieved June 17, 2015. Once again Humongous has put forth a wacky and engaging adventure that will keep kids (big and little) entertained.
  17. ^ ab'Pajama Sam series on Unikgamer'. Unikgamer. Retrieved June 1, 2015.
  18. ^Mary E. Behr (February 4, 1997). 'PC Magazine Volume 16' (3): 373. Retrieved September 12, 2016. This game definitely stands up as one of the finest children's software titles we've seen.Cite journal requires journal= (help)
  19. ^Brad Cook. 'Pajama Sam In: No Need to Hide When It's Dark Outside - Review - allgame'. Allgame. Archived from the original on December 10, 2014. Retrieved February 16, 2016.

External links[edit]

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  • Pajama Sam: No Need to Hide When It's Dark Outside at MobyGames

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