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Being set in two parallel worlds, this game offers incredible gameplay, filled with legendary creatures and lots of turn-overs. Shadows Awakening Mac OS X features unique settings regarding the protagonist. There are multiple characters in one demon. Each has its own characteristics and can be used in certain situations. アルファベット順のリスト - s.

Shadows of Mordor
Developer(s)Beam Software
Publisher(s)Melbourne House
Platform(s)Commodore 64, ZX Spectrum, Amstrad CPC, Apple II, MS-DOS, Macintosh
Release1987
Genre(s)Text adventure
Mode(s)Single-player
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Shadows of Mordor: Game Two of Lord of the Rings is a text adventure game for the Commodore 64, Amstrad CPC, ZX Spectrum, Apple II, MS-DOS, and Macintosh. It is based on the second part of The Lord of the Rings story. It's a sequel to Lord of the Rings: Game One.

Shadow Blade is a fast-paced ninja platforming game for iOS, Android and Ouya, from developer Dead Mage. It features intuitive touch controls and an array of weapons and challenging levels. There is also a PC version of this game called Shadow Blade: Reload that is enhanced for PC and PlayStation 4 gamers, with a level editor and more levels. Mac Reqs MinimumSupported Will It Run? Mac OS X: 10.11: Download the MacGameStore App to compare your Mac's information in real-time. Get the Mac App: 64bit Support: Unknown: CPU Type: Intel Mac Only: CPU Cores: Any: CPU Speed: 1.4 GHz: System RAM: 2 GB: Drive Space: 2.

Shadows

The game focuses on Frodo and Sam (with Sméagol as an NPC) on their journey to Mordor to destroy the One Ring. The game is considered[by whom?] an improvement over its predecessor, though still not on par with The Hobbit.

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The game was followed by The Crack of Doom in 1989, which was released on Commodore 64, Apple II, MS-DOS, and Macintosh.

Reception[edit]

Macworld reviewed the Macintosh versions of The Hobbit, The Fellowship of the Ring and The Shadows of Mordor simultaneously, criticizing The Hobbit, calling it 'particularly clumsy' as it is 'handicapped by a 400-word input vocabulary' as opposed to the latter two games' 800 words. Macworld calls The Fellowship of the Ring 'particularly intricate' and recommends it as an entry point to the series as opposed to The Hobbit. Macworld praises The Hobbit's graphics, but states that in The Fellowship of the Ring and The Shadows of Mordor 'the art adds little to the games' overall appeal.' Furthermore, Macworld heralds the three games as 'literate and faithful in spirit to original books', but criticizes the dated and 'rigid' nature of the text-adventure format.[1]

References[edit]

  1. ^McCandless, Keith (May 1989). 'New Hobbits For Old'. Macworld. Mac Publishing. p. 209.

External links[edit]

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  • Shadows of Mordor at MobyGames

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